  The third in the series of adventures featuring Magic Knight, who has found
 himself transported to the 25th Century and on board the starship USS Pisces.
  The game utilises an enhanced Windimation system, first used in Spellbound.
                    Could this be the end for Magic Knight?
                            Original by David Jones.
                           Conversion by Ed Hickman.
                              JOYSTICK & KEYBOARD.

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After releasing Gimbal the Wizard from a self inflicted White Out Spell in
Spellbound, Magic Knight has been catapulted through time to the future. This
is his story, so here it is in his own words:
"I landed heavily on the Transporter pad of the USS Pisces and while I was
bending out some of the dents in my armour I was approached by a strange metal
creature. It spoke 'Hi, Magic Knight, I am KLINK. I have been expecting you.
Take this'. He then gave me a cubic object which I later learned was a
Datacube. As I held it I became aware of a strange power inside me. Klink spoke
again 'The Datacube will give you the relevant data for 25th Century life and
reduce your Culture Shock to nil. It will hide away as you absorb its
knowledge'.
   As the Datacube transferred its data to my brain cells I started to
formulate my survival plan. I will have to locate the Tyme Guardians, if they
still exist and obtain a Tyme machine from them. But my first priority has to
be to make contact with the starship's Transputer since it programmed Klink to
give me the Datacube."

FEATURES
The games uses an enhanced version of Windimation which players of Spellbound
will be familiar with. This system allows the player to access windows in which
the command choices are given.

HINTS
Derby IV, the Transputer, can help you to start with. The advert to Spellbound
may actually prove to be useful. A Clown will help to avoid dying of
exhaustion. Sarab will tell you how to move the starship once you are wearing a
valid ID Card.

CONTROLS
Joystick:
Fire button to enter menu/choose option.
or cursor keys:
A  - Up          Z  - Down       SPACE - enter menu/choose option.
N  - left        M  - right
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   The program code, graphic representation and artwork are the copyright of
 Mastertronic and may not be reproduced, stored, hired or broadcast in any form
           whatsoever without the written permission of Mastertronic.
                              All rights reserved.

                           Mastertronic Limited 1986

                             Made in Great Britain
                Design & Artwork: Words & Pictures Ltd., London.
